Archive for March, 2009

Zelda: Spirit Tracks

Wednesday, March 25th, 2009

Shin Megami Tensei: Devil Summoner 2 – Totally Improved

Tuesday, March 24th, 2009

Devil Summoner 2 Improves on Original

Devil Summoner…was not my favorite Shin Megami Tensei game. I really didn’t like the real time combat, I don’t know, it just wasn’t fun for me. It seems that the sequel while be improved in a lot of different areas, hopefully this one will be a lot more awesome. Demon negotiation is always a good thing.

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Atlus Announces Crimson Gem Saga for PSP

Thursday, March 19th, 2009

Atlus Announces Crimson Gem Saga

Yesterday Atlus officially announced Crimson Gem Saga for the PSP, a turn-based RPG. The graphics are all hand drawn, and the game appears to be a pretty straight forward fantasy RPG. The game is currently set to ship May 26th. More info, and screens, below…

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EA Announces New Multiplayer Mode for The Godfather II

Wednesday, March 18th, 2009

The new multiplayer mode actually seems kind of interesting….the strategic gameplay seems pretty awesome.

Guildford, UK – March 13, 2009 – Electronic Arts Inc. (NASDAQ: ERTS) today announced that a new multiplayer mode, called Don Control, will be coming to The Godfather® II game. This new mode will be available as a free downloadable* patch right when the game releases on April 7th in North America and April 10th in Europe. Don Control takes the “Think Like a Don” strategic gameplay into an online environment and allows players to build a family, command them in battle and view the action from a bird’s eye view above.

Don Control introduces an additional layer of gameplay on top of the four multiplayer modes and six maps already available in the game and invites players to compete to see who is the ultimate Don of Dons. Players can now challenge one another in 16-player battles for their in-game currency from the single-player game. As a Don online, players can recruit others to join their family by giving them a cut of the profits. But if a player loses as Don, the in-game currency they wagered will be removed in their single-player campaign and their empire can come crumbling down.

The Godfather II takes the open-world genre in an entirely new direction by blending the furious combat of being a mobster with the strategic thinking of being a Don both offline and online. As a Don in the Corleone family, The Godfather II lets the player carve out their own story of deception, betrayal, and conquest in a 1960’s organized crime world. Players will have to build and invest in their family, command their crew, and manage their family business, all of which is done through the revolutionary Don’s View. The Don’s View is a 3D representation of the player’s criminal empire, putting the player in the Don’s mindset; it allows them to coordinate their strategy, plan hits on rival made men, attack enemy rackets, and much more.

The Godfather II game from Electronic Arts and Paramount Digital Entertainment will be available on the Xbox 360® videogame and entertainment system, PLAYSTATION®3 computer entertainment system, and PC. The game has been rated M for Mature by the ESRB and 18+ for PEGI. Players who pre-order The Godfather II at participating retailers worldwide will receive an exclusive crew member, named Tommy Cipolla, to hire into their family.

Resident Evil: Darkside Chronicles Trailer

Tuesday, March 17th, 2009

Resident Evil: Darkside Chronicles is an on-rails shooter for the Wii. Seems kind of interesting…apparently the game will focus more on horror, and will adjust the difficulty level on the fly, depending on how good (or bad) the player is doing.

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Resident Evil 5 Ships Four Million Copies

Tuesday, March 17th, 2009

Thrasher and I were playing co-op, and he somehow mistook me for a guy wielding a chainsaw and threw a grenade at my feet. Now, I don’t really understand how he managed to not know the difference between me and the chainsaw dude, for a number of reasons. Firstly, I didn’t have a giant chainsaw. Secondly, my character looked totally different:

chris_chainsaw_guy

Anyway, I was like “What the fuck, man, he’s right behind me.” I was willing to let it go, as an accident or a joke or something, whatever, this kind of stuff happens everyday. Thrasher, however, is strangely quiet, his character staring at me with cold, emotionless eyes…the eyes of a killer. As my character begins to stand up Thrasher, obviously confused and still thinking I was the chainsaw guy, threw another grenade at my feet. I’m like “Dude seriously, stop.” At this point my screen is flashing “Dying…Dying…Dying” so I’m like “Help me man, not cool.” Then I died. Only afterwards did we realize it was all this big huge misunderstanding. We laughed and laughed.

…Capcom’s headquarters in Osaka, Japan, today announced that the initial world-wide shipment of Resident Evil 5 surpassed more than 4 million units. This is the biggest launch for any of the Resident Evil games to date.

With RE5, this now brings the tally of Resident Evil games worldwide to over 40 million units since the series debuted in March of 1996! Additionally, the three “Resident Evil” Hollywood major motion pictures have achieved combined sales of over 300 million dollars, and the CG film, “Resident Evil: Degeneration,” has now shipped over 1.5 million copies.

Dark Void Site Live, with Trailer

Tuesday, March 17th, 2009

Dark Void is an upcoming action shooter published by Capcom. It uses the Unreal Engine 3 and it’s scheduled for release on the Xbox 360, PlayStation 3 and Microsoft Windows.

And you can now check out the official website (with a trailer that doesn’t show that much) here: www.darkvoidgame.com

MotoGP for Wii Launches Next Week

Tuesday, March 17th, 2009

Moto GP Wii Out Next Week

Yes, MotoGP for the Wii does indeed launch next week (Tuesday, March 24, 2009).

This will be the first officially licensed MotoGP title ever for the Nintendo Wii platform. MotoGP turns the Wii remote into a virtual set of handlebars to deliver the definitive two-wheeled racing experience. The development team’s overriding aim is to deliver an unparalleled handling model that allows access points for gamers of all skill levels and just as importantly provide a challenge to meet each player’s abilities.