Having not played a Pac-Man game since the original arcade version of the game, I wasn’t sure what to expect going into Pac-Man Championship Edition DX. I’d only heard good things about Pac-Man Championship Edition though, so I decided to give the game a shot. What I found was that Pac-Man Championship Edition DX is, though highly modified from the original Pac-Man game play in many ways, still familiar in so many aspects. More so, the game is much more fun and additicting, with a ton of game play and customization options.
The game play mechanics are different in a number of ways. First, you don’t just play until you die, you either choose a 5 or 10 minute time limit. Ghosts start placed on the stage, but are asleep and don’t move. Once you run past the ghost they wake up and begin chasing Pac-Man. Meanwhile, Pac-Man still gobbles up dots in the maze. Once you collect all dots on one side (left or right) of the maze, the other side is filled with dots, a piece of fruit, sleeping ghosts and (sometimes) a power pellet. Dots are laid out in such a way as to encourage a specific path through the maze and going through it the right way tends to line up Pac-Man to flow into the opposite side of the map perfectly so that you can collect dots in the most optimized way possible. Essentially, the game has you going back and forth across the maps through a specific path. Going off the path is generally a bad thing as you’ll most likely end up getting a lower score in the long run. For instance, if you miss a dot on one side of the map, the other side won’t respawn it’s dots and ghosts, so you’ll have to waste a few seconds going back around and getting that single dot you missed. The goal is to get the highest score possible in the given time limit. You receive a ranking for each stage based on your score compared to the overall leaderboards (e.g. if you’re in the top 20 percentage, you’ll get an ‘S’ rank)