Archive for the ‘Retrospective’ Category

Metal Gear Retrospective

Friday, May 9th, 2008

I like learning more about Snake. Everyone should, really. Like, I had no idea in the first Metal Gear there was a boss named Dirty Duck, that game was too hard I never got anywhere in it. Snake is pretty awesome. I hope Liz reads this so she can start thinking about our next awesome radical banner.

Awesome Radical Retrospective: Arkanoid

Monday, November 26th, 2007

Arkanoid was originally an arcade game developed by Taito in 1986 and later ported over to the NES. You control the “Vaus”, a space ship that basically acts as a paddle to bounce a ball against multicolor bricks. Some bricks take more than one hit to destroy and the player can grab upgrades along the way (expand the Vaus, multiple balls, or lasers). Once all the bricks are cleared on the stage, you advance to the next stage. However, if you miss the ball and it goes behind you, you lose a life.
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Awesome Radical Retrospective: The Goonies II (NES)

Sunday, November 18th, 2007


The Goonies II is a game I remember very fondly from childhood. I’m not really sure why I thought it was so awesome, the game was confusing to me and I just wandered around aimlessly. However, looking at my NES games this one just stuck out as a unique game play experience.
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Awesome Radical Retrospective: Monster Party (NES)

Saturday, November 3rd, 2007

This week we’re featuring one of my all time favorite NES games, Monster Party. It has everything: ridiculous story line, great music, giant maneating shrimp, and tons of blood that slipped by the censors somehow. Monster Party has “awesome” writen all over it. (more…)

Awesome Radical Retro Prospective: A Boy and His Blob

Friday, October 26th, 2007

This week’s retro prospective spotlights A Boy and His Blob: Trouble in Blobolonia, which was first released in 1989 for the NES. The game was pretty weird but that’s what made it so awesome. Basically, it’s a side scrolling platformer, with a twist. The whole time you have a blob friend (named Blobert, apparently) that followed you around and helped you solve puzzles. (more…)

Awesome Radical Retro Prospective: Marble Madness

Friday, October 19th, 2007

Every week I’d like to feature a retro prospective on a particular video game that I thought was totally awesome and radical. What makes a game awesome and/or radical? I don’t know. You can’t quantify awesome, either a game is awesome/radical or it isn’t. The game can come from any system from the past, and I’d like to feature less popular games, just in the hopes someone might pick it up and enjoy the radical-ness. (more…)