Platinum Games’ (Bayonetta, Mad World) latest game, Vanquish, is a third-person shooter featuring a cover system similar to Gears of War and the ability to slow down time. Looks pretty interesting, I like the jet pack allowing the player to move quickly to get under cover. Also, an important warning. Elect a female president and next thing you know San Francisco is gone and Russia has a robot army.
Those are some crazy yarn graphics. I think it’s pretty cool how they incorporate the theme into the game play by allowing the player to pull the environment together in parts.
My mind is blown right now, I don’t even know what to say. A mix of strategy and…controlling a giant rock, all while travelling through art history. I’m not sure if this is for PC, XBLA, and PSN, does “digital distribution” mean all platforms?
A rock-solid combination of deep strategy, rock-rolling action, and captivating art and music from throughout history!
Two castles stand opposed, bridged by an uneven, narrow pathway. One is yours, and you’re quite fond of it. See how the parapets catch the sunlight ever so stylishly? The other is your enemy’s; they’re a jerk, and their crappy crenellations are driving down your property values. Also, their castle sucks, justification enough to try crush it using an enormous rolling stone. Unfortunately, they’ll have a chance to plan and build up some security, doing everything they can to derail your razing rock. Get through their defenses and you’re one step closer to crushing their unsightly tower (see also: their hopes and dreams). But don’t take your turn for granite. Once your turn is over, your opponent’s begins…
Probably the best trailer I’ve seen out of E3 this year. I didn’t play the first game and had no intention of playing the second until watching this, which kind of sold me on the idea. Did Vader really expect like seven storm troopers to kill him?
Horde Mode in Gears of War 2 was pretty fun. Fighting wave after wave of enemies with three of your closest friends is always a good time. But Epic was all like “What’s even cooler?” How about playing as waves of bad guys trying to kill the good guys? Pretty awesome. There’s a level up system that allows players to unlock higher level bad guys as they gain more experience. And just because you’ve unlocked, say, the Berserker doesn’t mean you can start the round playing as one. You use tickets, gained from killing COGs, to choose which type of enemy you want to spawn as. The tougher the bad guy, the more tickets it costs.
I don’t know why they didn’t have it as four humans playing the COGs vs. four humans playing as the Horde, which would take it to 11.