Capcom has announced Super Street Fighter IV, which will be a new standalone title. The game will contain everything Street Fighter IV and add to the experience, including 8 new characters (T. Hawk, all-new female fighter, Juri), new Ultra Combos, and refinements to online play. They’ve set the release at sometime in the Spring 2010, and it will be released Xbox 360 and PS3.
EA announced today that Battlefield: Bad Company 2 will be released for PC, Xbox 360, and the PS3 this winter, and Battlefield 1943 for PC, PSN and Xbox Live this summer. And they are going to be showing Battlefield 1943 at Comic Con this weekend, so now I like have to go, Liz. Because of my video game journalism job.
Konami officially announced the next Castlevania game last night during their Gamer’s Night ’08 in San Francisco. Dracula is back again, but this time years after the Belmont family has disappeared. The lead character, Shenoa, is a female, which is a first (technically second I think, the other game with a female character was removed from the official timeline for some reason). She’s a member of the Order of Ecclesia, a group who is all about killing Dracula.
The game uses a new glyph system, allowing Shenoa to equip a glyph in each hand and one on her back. I wonder why they decided to allow her to equip a glyph on her back and not on her legs or something, just seems kind of different. Also, Castlevania: Order of Ecclesia Announced will feature multiple endings.
I’m really excited, I love all these handheld Castlevania games. I’m liking that they aren’t using the anime style from Portrait of Ruin, that needed to go. Also, it’s interesting to see these leaked screenshots were the real deal.
How radical is this news? I’d say, from 1 to 10, an 11. I can’t hardly breathe, the awesomeness is just too much. This week’s Famitsu has tons of information about the upcoming Persona 4, which will be on the PS2. Persona 4 is set in the countryside and the story revolves around a murder mystery. Persona 4 will also have an interesting new feature, a weather forecasting system and whenever there is fog…a murder takes place, which is interesting…different. There will be 60-70 hours of gameplay and 180 personas, which seems like a lot (I can’t find how many were in Persona 3, but I don’t think there were 180).
Persona 4 is scheduled to be released July 10th in Japan. Hopefully we will see a U.S. release soon after.
Portal is my favorite game of 2007. So many things combined together to make the game great. I really liked how it’s a FPS where you aren’t running around killing everything in sight but instead solving puzzles. That and the amount of character they put into GLaDOS.
You knew it was coming sooner or later, Gears of War was just too radical. The trailer really doesn’t show that much game play, but what are you going to do? There is already some box art for the game, one for the limited edition and one for the regular edition. No details about what the limited edition comes with yet, but I’m sure it will be super awesome.
Gears of War 2 is set to come out in November, and it is still Xbox 360 exclusive.
Atlus announced their newest North American release today, Baroque. It’s a dungeon-crawling RPG for both the Wii and PS2 (the PS2 is still totally “in”). They go on to describe the game as being dark, challenging, and totally immersive. Sounds like fun and I’m glad to see the Wii is getting in on the action.
Baroque originally came out in Japan on the Sega Saturn, way back in 1998. There was also a Playstation prequel, Baroque Syndrome, in 2000. I wonder why it took them so long to bring it to North America?
An interesting feature in Baroque…dying seems to be a good thing. Each time you die, you learn more information about the game world. It sounds like a glorified “Game Over” screen, but we’ll have to see.
I made this post a couple of days, showing a trailer for Patapon. I really liked how it looked and the game play seemed pretty interesting. Well, Sony announced a North American release date for the game (Feb 2008) today which is totally radical. It also details some game play mechanics I was unsure about. The press release talks about how “drumbeats are used to command the Patapons to march, retreat, attack, and defend”, which clarifies that you can enter a series of commands, instead of being prompted by the game to enter specific commands. Here’s the whole press release: Continue reading Patapon US Release Date Announced