Battlefield 1943 Review


If you’ve never played any of the PC Battlefield games from DICE (Digital Illusions Creative Entertainment), here’s the basics: Battlefield 1943 is a World War II-based shooter where you try to take out your enemies while capturing bases (control points), and defending those captured points from falling back into the enemies hands. Players can use a variety of vehicles including planes and tanks. Capturing control points allows the team to reinforce themselves by enabling players and vehicles to spawn in the area. The goal is to hold as many control points as possible (the more, the better). If your team holds them long enough, they win the match.

Battlefield 1943 stays very close to the original Battlefield 1942 games and includes three levels from the Pacific campaign: Wake Island, Iwo Jima and Guadalcanal. The graphics have been updated and the game now uses the Frostbite Engine (from Battlefield: Bad Company). The engine allows for some amazing environmental damage; tank shells blast through walls and villages sit in flames after an air raid. The effects are truly impressive, and add a new level of immersion to the experience.

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Battlefield 1943 is Now Available

Battlefield 1943 Available Now

Battlefield 1943 is a totally radical online FPS set during WWII’s Pacific campaign. You basically fight in various large battles during the war. Players can choose to fight on foot or in a number of different vehicles (planes, tanks, ships, etc). I used to play a lot of 1942…a lot. I might have to get it, just to remember how awesome the game was. The arcade game well set you back 1200 Microsoft Points / $14.99 on the PS3. The full press release is below…

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EA Announces Bad Company 2, Battlefield 1943

Battlefield: Bad Company 2 Announced

EA announced today that Battlefield: Bad Company 2 will be released for PC, Xbox 360, and the PS3 this winter, and Battlefield 1943 for PC, PSN and Xbox Live this summer. And they are going to be showing Battlefield 1943 at Comic Con this weekend, so now I like have to go, Liz. Because of my video game journalism job.

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