Three new maps are available for purchase today (the map Standoff is shown in the video above). The pack costs 800 points…I’m not really sure if I’m ready to drop money on three maps…I’ll have to speak to Gmoney, I’m sure he has them already some how.
Anyway, here’s the details:
Standoff’s symmetrical valley, with its entrenched bases and fields of boulders is ideal for mid-sized objective and Slayer game types, while Rat’s Nest’s vast, labyrinthine passages bring something new to the “Halo” multiplayer experience: an indoor vehicle paradise, strongly influenced by the Campaign mode, ideal for big team battles. Finally, Foundry is the ultimate Forge map – players can edit every single object in this voluminous industrial warehouse, place stairways, walls, bridges and tunnels to create an entirely new play space and build almost any kind of map they can think of.
I haven’t done one of these in like a month, so I decided to add a new update. I haven’t been spending a ton of time playing any games lately, but I’ve still manage to play a bunch of different titles. Some are old, some are brand new, and a select few are awesome and radical. Continue reading Now Playing: 11/13/07
How do you kill someone with a traffic cone in Halo 3? I don’t know, but this guy did it somehow. Scroll on the way to the bottom, it’s the last one. Gmoney would probably know how to do this, he’s that good.
That’s right, from 12:01 AM on October 31 to 3:00 AM on November 1 anyone playing mutiplayer games may randomly get an “Infection” game. Infection gameplay is simple: one person starts as a zombie, and as he kills people, gains more and more zombies to slaughter the remaining players. You know, like how it is when zombies attack. How awesome is that? Totally. Continue reading Halo 3 Adding “Zombies” to Playlist for Halloween