Rez HD will be coming out soon for XBLA (January 30th), and if you don’t want to spend the 800 points on the game, head over to the official Rez HD site, sign up, and be sure to check the “Do you wish to participate in the drawing to win a prepaid code for Rez HD?” I had Rez for the PS2, and it was cool and everything, but I don’t know if I need the HD version of the game, too. I also happened to have a headache one day while I was playing the game a lot, so I think I negatively associate Rez with headaches. Sort of like how I got food poisoning and continued to try and play Mass Effect…I can’t play Mass Effect anymore.
If you don’t know what Rez is…you basically fly around and shoot stuff to music…for a more detailed description see below:
Rez, developed under the codename K-Project, is a rail shooter video game released by Sega in Japan in 2001 for the Dreamcast and PlayStation 2, with an European Dreamcast release and United States PlayStation 2 release in 2002.
The game is notable for replacing the typical sound effects found in most rail shooter games with trance music, with sounds and melodies created by the player as they target and destroy foes in the game, leading to a form of synesthesia, enhanced by an optional Trance Vibrator peripheral. Although Rez was critically acclaimed, it did not get much commercial attention in the United States, partly due to its esoteric gameplay experience.
A “Special Package” version of the PlayStation 2 release of the game was sold in Japan only, including a USB device called a Trance Vibrator, which pulses in time with the music. The intended use of the device would be to hold it, put it in a pocket, or sit on it while playing (a pouch was provided to protect the device); similar to the DualShock, it would vibrate in time with the music, but much more powerfully than the DualShock’s own feedback, helping to extend the synesthesia to the player’s feeling of touch.