Category: Interview

  • Ron Gilbert and Tim Schafer on Double Fine Adventure

    I really enjoyed this interview. Backwards puzzles are something I’ve never really thought about before, from a design perspective. And the idea that being stuck is a good thing, sometimes. Adventure games aren’t about going on adventures. The internet killed adventure games. I can’t believe (but am very happy that) Zak McKracken and the Alien…

  • Suda51 on No More Heroes 2

    One of the big downsides to the original No More Heroes, for me at least, was the Santa Destroy open environment. I’d run into walls that weren’t there, there wasn’t actually much to do in it, I felt like Santa Destroy was just generally annoying and an after thought. Well, Suda51, in an interview with…