Ron Gilbert and Tim Schafer on Double Fine Adventure

I really enjoyed this interview. Backwards puzzles are something I’ve never really thought about before, from a design perspective. And the idea that being stuck is a good thing, sometimes. Adventure games aren’t about going on adventures. The internet killed adventure games. I can’t believe (but am very happy that) Zak McKracken and the Alien… Continue reading Ron Gilbert and Tim Schafer on Double Fine Adventure