Awesome Radical Retro Prospective: A Boy and His Blob

This week’s retro prospective spotlights A Boy and His Blob: Trouble in Blobolonia, which was first released in 1989 for the NES. The game was pretty weird but that’s what made it so awesome. Basically, it’s a side scrolling platformer, with a twist. The whole time you have a blob friend (named Blobert, apparently) that followed you around and helped you solve puzzles.

How did he help, you might ask? You could feed him different flavored jellybeans, and depending on the flavor, Blobert did different things. Give him licorice, he turned into a ladder. Cinnamon, a blowtorch. Using the various types of jellybeans, you could get past any situation. When I played it, I had no idea what I was doing and just wandered around aimlessly. It was fun just changing Blobert into different stuff, mostly the blowtorch.

What I didn’t know? At the very first screen, if you went left instead of right, you could potentially beat the game in like 2 minutes. Who knew, really.

The music is of course totally sweet. The storyline was pretty lame; I guess you had to go to the blobs home planet Blobolonia in a quest to defeat the evil emperor. I can only assume what made the emperor evil. I like to imagine him to be the Adolf Hitler of Blobolonia, that way I don’t feel bad when he dies.

A Boy and His Blob was cool enough for Mega 64. Here’s what it would be like in real life.

12 thoughts on “Awesome Radical Retro Prospective: A Boy and His Blob”

  1. the game was designed by david crane, the same guy that designed the original pitfall. this is the spiritual successor to that franchise with its non-scrolling multi-screen platforming goodness

  2. the game was designed by david crane, the same guy that designed the original pitfall. this is the spiritual successor to that franchise with its non-scrolling multi-screen platforming goodness

  3. The more I think about it with games like these is that they couldn’t be targeted at kids. We had this game when we were kids and I thought it was cool, but at the same time I thought it was hard as heck and really had no clue what I was doing. Maybe I was just a really stupid kid, who knows.

  4. The more I think about it with games like these is that they couldn’t be targeted at kids. We had this game when we were kids and I thought it was cool, but at the same time I thought it was hard as heck and really had no clue what I was doing. Maybe I was just a really stupid kid, who knows.

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