I like Fez, I’m excited to play Fez, I wish Fez was out already. What I don’t like, though, is that Fez trailers seem to consist of as little game play as possible, with added rotating camera. Just in case you’re not sure, at this point, that you’re going to need to rotate the camera to navigate the seemingly 2D puzzles.
Super Meat Boy is a platformer about a boy without skin named Meat Boy who must save his girlfriend, Bandage Girl, from Dr. Fetus. Aside from having the best story ever it’s also hard. Very, very hard. I’ve died over 3,000 times (which isn’t an exaggeration, the game keeps tracks of deaths) and haven’t completed the game 100% yet. But just because it’s hard doesn’t make it any less fun. The sense of accomplishment that comes with beating some of the harder stages is priceless, especially considering how easy some games are today.
Game play is fairly simple. You navigate Meat Boy to Bandage girl at the end of each level while dodging all kinds of spikes, lava, bottomless pits, rotating/flying saw blades, salt (which instantly kills meat, obviously), rockets, globs of purple goo, lasers, deadly piles of (used?) syringes and about a million other different death traps I can’t remember. Wall jumping is a staple of the game with nearly every level having you jumping up vertical shafts at one point or another. The abundance of instant death obstacles means you’re going to die, a lot. But death isn’t treated so much as a punishment but more as a learning experience. If you die, you instantly restart at the beginning of the level, ready to try again. The key to getting through the game is learning how to precisely control Meat Boy, with levels boiling down to memorization of timing and what path to take.
Super Meat Boy is broken up into roughly 350 stages spread across several different chapters. You start each chapter playing through the light world levels. If you beat the par time (get an “A+”) on a given level you unlock the dark world version of that level which is generally a much more difficult version of the original. Additionally there are tons of warp zones spread throughout the light and dark world. These warp zones each feature 3 different levels and, to make things just a bit more difficult, you only have 3 lives per level in warp zones. Then, there are special warp zones where you can unlock new playable characters. On top of all that, each chapter has a special “glitch” level, unlocked randomly if you reach Bandage Girl and she’s “glitching” like would sometimes happen when trying to play NES games (the blocky textures flashing and displayed in random patterns on the screen). Oh…and there are bandages on some of the levels which you can collect to unlock even more playable characters.
Atlus has announced a sequel to Trine, a puzzle / platformer. Looks pretty nice. Trine 2 will be available digitally Spring, 2011.
Donkey Kong Country Returns looks great, I love the 2D game play similar to the SNES games. The game features same-screen co-op two player, and it’s being developed by Retro , the same guys who successfully transitioned Metroid into 3D with Metroid Prime.
Looks pretty cool, but I’m not sure how much 2D vs. 3D game play they’ll be. I’d personally rather more 2D then 3D, but either way the games looking really good. Metroid: Other M currently has an August 31, 2010 for North America.
Castlevania Harmony of Despair, a new 2D Castlevania produced by Koji Igarashi (Symphony of the Night, Harmony of Dissonance) is on display at E3. The game is reportedly in hi-definition, features six-player multiplayer and is for Xbox Live Arcade. Awesome. Also, Harmony of Despair features multiple classic Castlevania characters such as Alucard and Soma Cruz, which is even cooler.
The game will be released next month (amazingly awesome) during Microsoft’s “Summer of Arcade”.
Check below for an actual screenshot, it looks amazing. I love pixel art.
I love how Capcom takes the retro look even into their commercials. If I saw that when I was a kid I would have wanted the game. And more locks on the door to my room. And a nude poster on my door.
Capcom’s latest retro Mega Man is out today for the WiiWare today and will be out March 11th on the PSN and March 31st on XBLA. Why three different days? I have no idea, maybe it’s more fun that way.
Full press release, below…
Star Guard is a pretty awesome retro platformer, without being as annoying or tedious as a retro platformer. The game uses a great checkpoint system, every so often it saves your progress so if you die you don’t restart the whole level. The story is pretty awesome, too. “Guide the spaceman through the castle and defeat the wizard.” And shoot lots of stuff. It’s also a finalist for Excellence in Design in the 12th annual Independent Games Festival. AND it’s totally free, available for the Mac and PC.
[ Star Guard ]
I’m guessing Dr. Wily is doing all kinds of bad things and it’s up to Mega Man to kick a bunch of bad robot’s asses.
Mega Man 10 is coming to WiiWare, Xbox LIVE and the PlayStation Store in March 2010.
Full press release, below: