Archive for the ‘Platform’ Category

Mega Man 10 Retro Commercial

Sunday, March 7th, 2010

I love how Capcom takes the retro look even into their commercials. If I saw that when I was a kid I would have wanted the game. And more locks on the door to my room. And a nude poster on my door.

Mega Man 10 Out For Wii, Coming Soon For PS3, Xbox

Tuesday, March 2nd, 2010

Capcom’s latest retro Mega Man is out today for the WiiWare today and will be out March 11th on the PSN and March 31st on XBLA. Why three different days? I have no idea, maybe it’s more fun that way.

Full press release, below…

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Star Guard

Monday, February 22nd, 2010

Star Guard is a pretty awesome retro platformer, without being as annoying or tedious as a retro platformer. The game uses a great checkpoint system, every so often it saves your progress so if you die you don’t restart the whole level. The story is pretty awesome, too. “Guide the spaceman through the castle and defeat the wizard.” And shoot lots of stuff. It’s also a finalist for Excellence in Design in the 12th annual Independent Games Festival. AND it’s totally free, available for the Mac and PC.

[ Star Guard ]

Mega Man 10 Trailer

Friday, December 18th, 2009

I’m guessing Dr. Wily is doing all kinds of bad things and it’s up to Mega Man to kick a bunch of bad robot’s asses.

Mega Man 10 is coming to WiiWare, Xbox LIVE and the PlayStation Store in March 2010.

Full press release, below:

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Lucasarts Announces New Platformer Lucidity

Friday, September 11th, 2009

Lucasarts Announces Lucidity

Lucasarts, at least in recent years, has focused primarily on Star Wars and Indiana Jones games. They used to do other stuff, especially in the mid 90’s (their complete list of games is here). Perhaps attempting to branch out again, Lucasarts unveiled a new 2D platformer on GTTV today. Lucidity is part 2D platformer, part puzzle game and will be download only, available on the PC and through Xbox Live. Instead of controlling the main character, Sophie, players alter the level so that Sophie can get across it (Sophie is A.I. controlled). Looks pretty interesting, I can’t wait to see more. The game will be released on Xbox Live later this month, no word on the PC release date.

A few more shots, below.

[ Gametrailers TV ]

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Mirror’s Edge 2D

Tuesday, November 18th, 2008

So, let’s say you played the Mirror’s Edge demo and liked it, but you haven’t bought the full game yet because you’re completely and totally broke (me). Maybe you’re sad because you don’t have it, maybe you’re angry at the world. Well, do I have a solution for you! I mean, it’s not my solution, really, since I didn’t make it, but whatever, that’s not important. What is important is that you can now play the free flash 2D version of Mirror’s Edge here. Brad Borne (I think he’s from those The Borne Something Something movies, he also is the creator of Fancy Pants) and Electronic Arts have partnered up to create the game, which is actually very fun and the music is great.

This is only the beta version of the game, the full version should be complete in one to two weeks.

Mirror’s Edge 2D

Cave Story Coming to Wii

Tuesday, October 14th, 2008

Nintendo recently announced their holiday 2008 line-up and, along with a bunch of other stuff, Cave Story was announced as a WiiWare release:

Cave Story: This title is an action-adventure game with new, exclusive content and features created only for the WiiWare version.

Cave Story (Doukutsu Monotagari) is currently a freeware game for the PC that was originally released on December 20, 2004. Developed by Studio Pixel (Studio Pixel is actually just one guy, I guess, Daisuke Amaya), it’s a 2D non-linear platformer somewhat similar to Metroid or the newer Castlevania games. I had not heard about it until now, and since it’s currently free, I decided to try it out since I love the classic Metroid games.

I was honestly amazed, I haven’t played a game that has the same atmosphere as Cave Story since…I don’t know, maybe Shadow of the Colossus. I can’t explain what aspect of the game play made me feel that way, but with everything combined it truly feels like a masterpiece. Doukutsu Monotagari spent five years creating the game, and it shows in all areas.

The first thing that stuck out to me was the music, which is amazing. It reminds me of no game in particular but at the same time still evokes Super Nintendo era feelings. The soundtrack alone just brought back these great memories of games gone by, it was really impressive. I’d almost compare it to Chrono Trigger, maybe…not that the music sounds the same or even similiar, but the level of musical quality. Songs that stick in your head long after you’ve finished playing the game.

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Mega Man 9’s Awesome Retail Package

Tuesday, September 16th, 2008

If Mega Man 9 wasn’t going to be a download-only release, this is what the packaging would look like. Pretty awesome, I’d totally buy the game for the packaging, alone. They’ll only be making these available to the press, but the post also mentioned they might be making 200 or so available for purchase. Be sure to check out the post (linked below) if you’re interested.

[ Capcom Unity ]