Archive for the ‘PSP’ Category

R-Type Command Preorder Bonus

Friday, May 2nd, 2008

R-Type Command Preorder Bonus

I was on the fence about if I was going to buy R-Type Command or not. The demo was OK, but I didn’t think I needed the game. Now, I’ve kind of changed my mind. You basically get a totally radical R-9 figurine and I need more stuff to clutter up the apartment.
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Crisis Core - Worst Level Up System, Ever

Friday, May 2nd, 2008

Crisis Core Level Up Is Horrible I hate You

I love Final Fantasy VII, VII and III (VI) are my two favorite Final Fantasy games to date. So, any new Final Fantasy VII spin-off game that comes out is always something I’m interested in. Anyway, picked it up over my long absence and I’ve pretty much liked everything about it, the battles are pretty fun, the CG scenes are amazing…but the level up system is seriously pissing me off.

Basically, it’s based (largely) on luck. Three wheels spin around in a slot machine fashion, and if all three land on 7, you level up. I understand that there is a hidden experience counter, and you gain experience per enemy killed, and the more experience you get the more likely you are to level up. However, I’ve gone through a couple “Very Hard” ranked missions and not leveled up at all. It’s frustrating because all I have left are “Hard” or “Very Hard” missions, and I’m not gaining any levels going through these really hard missions.

I mean, whose idea was it to, in my opinion, ruin what could have been a great game by throwing this in? Seriously, does anyone like the idea of randomly leveling up?

Nippon no Asoko de

Sunday, March 2nd, 2008

I’m genuinely intrigued after watching this trailer, mostly because I really can’t begin to guess what the game is about. Reminds me a little of Simcity mixed with aliens flying around.

Puzzle Quest: Galactrix

Monday, February 25th, 2008

Puzzle Quest: Galatrix

Normally, I’m not really into puzzle games, they just aren’t my thing. Ever since Tetris and Dr. Mario I just haven’t been able to get into them. So, when I picked up Puzzle Quest: Challenge of the Warlords I wasn’t really sure what to expect. I knew it had RPG elements, I just wasn’t sure how it would all come together. Well, it all came together awesomely. In fact, so many people liked it that a sequel is now headed our way. Puzzle Quest: Galactrix is set in the future. Instead of round pieces like in the previous game, Galactrix uses hexagonally shaped pieces which play differently then in the original. Also, gravity plays a large role in this game, affecting how pieces move.

R-Type Command Coming to the U.S. in May

Wednesday, February 13th, 2008

Well, it’s official, Atlus is bringin R-Type Command (R-Type Tactics) to the U.S. on May 6th. R-Type Command is a turn-based strategy game, a far cry from the normal R-Type side scrolling shoot-em-up.

I’m pretty sure that Atlus is the best video game company, ever. They bring everything over even though they know they won’t sell a million copies. That doesn’t stop them. What makes this even better is that I love turn-based strategy games, they’re awesome. And I love space ships a lot, too, so I mean I’ve got everything I need.

The whole press release is after the link…
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Echochrome

Sunday, February 10th, 2008

Echochrome seems pretty cool. It is a puzzle game, with game play involving rotating a world occupied by Oscar Reutersvärd’s impossible constructions to be traversed by a mannequin figure. I don’t know who Oscar Reutersvärd is, but he sounds like an awesome guy.

I also learned that in the Star Trek: The Next Generation episode “I, Borg”, a plan was made to destroy the entire race of Borg—malevolent cybernetic aliens whose minds were interconnected—by showing one of the Borg a picture of a highly complex impossible constructions. This plan was dismissed as being genocide, so its potential results were never seen.

Wikipedia is awesome.

Patapon Only $19.99

Monday, January 21st, 2008

So, I checked the Playstation Blog today and saw a post about how Patapon was going to sell for only $19.99 at release, which is really cheap considering most games release at $39.99. I wonder why they decided to release the game for so cheap…I think the game looks amazing, but I guess it won’t exactly have mass appeal. Patapon is scheduled to ship February 26th.

Crisis Core Hitting North America This Spring

Monday, December 17th, 2007

I was beginning to get worried that Crisis Core wouldn’t be coming to the North America…boy was I totally wrong. The latest Final Fantasy VII spin-off officially has a release date of March 25, 2008. Some other dates of note:

  • Final Fantasy Crystal Chronicles: Ring of Fates (Nintendo DS) - March 11, 2008
  • Dragon Quest Swords: The Masked Queen and the Tower of Mirrors (Nintendo Wii) - February 26, 2008
  • The World Ends With You (Nintendo DS)- Spring 2008

Here’s the whole press release:
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Patapon US Release Date Announced

Tuesday, December 11th, 2007

I made this post a couple of days, showing a trailer for Patapon. I really liked how it looked and the game play seemed pretty interesting. Well, Sony announced a North American release date for the game (Feb 2008) today which is totally radical. It also details some game play mechanics I was unsure about. The press release talks about how “drumbeats are used to command the Patapons to march, retreat, attack, and defend”, which clarifies that you can enter a series of commands, instead of being prompted by the game to enter specific commands. Here’s the whole press release:
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Patapon is Totally Awesome

Saturday, December 8th, 2007

Gametrailers simply described the game as “Part rhythm, part action, Patapon!” That’s pretty much all I got out of the video…I have no idea what’s going on, so I did some research. Developed by Interlink, the creators of LocoRoco, Patapon is being released exclusively for the PSP. The player hits certain button sequences in time to create a rhythm. These button sequences then translate to different actions your army will do on screen. I’m not really sure if your army moves forward on it’s own, then the game prompts you with a sequence of buttons, or if you can enter any sequence of buttons you want, which then translate into “Move forward”, “Attack”, etc.
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