Starcraft Development Seemed Rough

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This is a little older, but I hadn’t seen it until now. In a two-part post (no idea if part three exists), Patrick Wyatt describes the development process for StarCraft and the various issues the team faced. There were… a ton of issues, including a lack of experienced programmers, unrealistic deadlines, and poor code architecture. These problems led to the game being buggy and difficult to play-test.

The 1996 version of Starcraft looked a bit different than its final state.

I love the detail the posts go into, really goes heavy into linked lists.

Part 1 – Tough times on the road to Starcraft
Part 2 – Avoiding game crashes related to linked lists

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