Awesome Radical Gaming

Gaming news that is both awesome AND radical.

Game Design

  • Discussion around Marvel’s Wolverine has shifted from combat and story to one surprisingly specific feature: Logan’s scent trail. Some players have criticized the visual effect that appears when Wolverine tracks a target, jokingly referring to it as “fart gas” and asking developer Insomniac to add an option that disables it completely. The conversation picked up…

  • Envision the shielding runes glowing on the garb of the machine spirit; picture hymns infusing the circuits, dismantling the strategies of the Abominable Intelligence; picture divine wrath descending upon the encroaching disaster of Artificial Intelligence. Fellow enthusiasts, the epoch of action is here. Games Workshop has imposed a restriction on their employees from employing generative…

  • Like some form of an unwelcome deja vu, Elder Scrolls fans might recall the in-game ordeal posed by the notorious and arguably flawed level scaling system of the initial Elder Scrolls IV: Oblivion. The interesting system seemed intent on mirroring your journey. All the hard work and dedicated time you poured into mastering obscure RPG…

  • Hideki Kamiya, best known for his work on the critically acclaimed game Okami, was most recently engaged in a revealing conversation with Kento Koyama, CEO of CLOVERS Inc. In the discussion, which took place in Japan, Kamiya delved into a variety of points, including his recent decision to part ways with PlatinumGames and his subsequent…

  • In a surprising twist within the gaming and sports communities, the prominent game developer Blizzard has disclosed a unique partnership with the University of Washington. This venture plans to transform the university into a “University of Warcraft” for an eventful week, leading up to the highlight match between the Washington Huskies and UCLA. Shaking up…

  • In the concluding episode of a much-anticipated YouTube channel titled “Masahiro Sakurai on Creating Games”, Masahiro Sakurai, the illustrious game director, revealed some exciting news – he has a new game in the works. At this point, however, Sakurai did not provide further specifics about his forthcoming project. In the same breath, he made an…

  • In a monumental new development in the gaming sector, a cutting-edge gaming studio known as Longdue has been established. It is composed of an array of exceptional talent, including previous developers who worked on the iconic Disco Elysium and its thus far unveiled sequel, as well as seasoned professionals boasting backgrounds in eminent companies such…

  • As we step into October 2024, here at Awesome Radical Gaming, we are excited to join Monolith Soft in their 25th-anniversary celebrations. This multi-decade milestone marks a significant chapter in the history of the veteran gaming studio. Adding to the high spirits of the occasion, Monolith Soft has released a commemorative video and launched a…

  • Atlus, at the Summer Games Fest 2024, showcased a new trailer for the upcoming RPG game, Metaphor: ReFantazio. Katsura Hashino and Shigenori Soejima detailed the game’s job system through ‘Archetypes’ and combat mechanics in the exclusive 23-minute presentation. The in-game job system, managed by the character More at the Akademeia facility, allows players to unlock…

  • The game developing company Atlus released a behind-the-scenes video for their upcoming game, Metaphor: ReFantazio. In this fourteen-minute video, which was aired originally during a Japanese livestream, the three main creative figures of the team, namely director Katsura Hashino, character designer Shigenori Soejima, and composer Shoji Meguro, spoke about various facets of the game. The…