Front Mission (DS) Initial Impressions

Front Mission DS

The original Front Mission first came out for the SNES in 1995, in Japan only. I don’t know why they didn’t translate it, giant robots fighting one another is universally awesome. Regardless, Front Mission DS has now been released in the U.S. and is a remake of the original. It’s basically your typical tactical roleplaying game where you move units around on a grid and attack enemy units when you are close enough, the only difference being the giant robots. Just imagine Final Fantasy Tactics with robots.

I picked up the game today, and after playing the first two missions I can tell this game is going to be radical. Here’s the story so far: I’m an awesome giant humanoid robot fighting guy (or Wanzer pilot as they call them in the game) and I just started a world war between two super powers because my fiance got blown up by some dudes that jumped us. Maybe confusing, yes, but awesome. Anyway, after I did all that I got kicked out of the army and started fighting in arena battles with my giant humanoid robot thing.

But that’s not even the coolest part. I went to the shop to buy new parts for my Wanzer, and the Wanzer dealer looks like fucking Jerry Garcia or something. Continue reading Front Mission (DS) Initial Impressions

Ratchet and Clank Future: Tools of Destruction Bug

Ratchet and Clank Future: Tools of Destruction

Ratchet and Clank Future: Tools of Destruction arrives in stores today, and along with it a little, tiny bug. According to Insomniac:

“We recently discovered a bug on the US version of Ratchet & Clank Future: Tools of Destruction that some of you may encounter the first time you boot the game,” Insomniac community manager James Stevenson told Shacknews. “With specific amounts of free space on your drive, you may see a screen that tells you have insufficient space to create game data even though there is plenty of free space on your drive.”

Continue reading Ratchet and Clank Future: Tools of Destruction Bug

VC New Releases (A Day Late)

Lunar Pool, Ninja JaJaMaru-kun, and Golden Axe III. Radical. I guess in Ninja JaJaMaru-kun you run around as a ninja killing people and collecting their souls or something? Pretty awesome, I suppose. I’m 90% sure I wouldn’t buy any of these, actually. Maybe Golden Axe III…maybe…

Here’s the full list, with more details… Continue reading VC New Releases (A Day Late)

According to Silent Hill Sound Design, Wii Owners Not Hardcore

No Wii owners are hardcore. Yeah, that’s right. Well maybe not, but that’s what Akira Yamaoka thinks, anyway. Anyone who owns a Wii just isn’t hardcore enough to enjoy a Silent Hill game. Not awesome, Silent Hill guy. Not radical, either. All the Wii owners hate you now.

Lucky for me I don’t own a Wii, yet, so I’m still hardcore. Here’s the quote: Continue reading According to Silent Hill Sound Design, Wii Owners Not Hardcore

Etrian Odyssey 2! F-O-E!

The video above is only funny if you played the game, and won’t make sense if you didn’t. Well, it’s funny either way. I have no idea what it’s saying, honestly, I just found it when I searched for videos of the game. If it doesn’t make you want to play the original, I don’t know what will.

Etrian Odyssey was totally rad. In case you’re not one of the 30,000 or so people who bought the game, Etrian Odyssey is a first-person dungeon crawl RPG. The game was pretty hard, and you had to draw your own map, but the graphics and music were awesome. Continue reading Etrian Odyssey 2! F-O-E!

Wired Interviews Koji Igarashi

castlevania

Wired has a really interesting interview of Koji “Iga” Igarashi up. Iga is the man behind the Castlevania series, and he’s always wearing a cowboy hat for some reason. I’m not saying it’s not awesome to wear a cowboy hat, it is, but why Iga. Why? Anyway, the interviewer poses some interesting questions, like “Why does Dracula keep putting meat inside the walls of his castle?” Continue reading Wired Interviews Koji Igarashi