Monthly Archives: October 2007

Wright Says Spore About Six Months Away

If you haven’t heard of Spore yet, it’s Will Wright’s latest awesome game. First Simcity, then The Sims, now…Spore. You basically control every aspect of the evolution of a species from microscopic through ruling the galaxy. The awesomeness doesn’t really come across in one sentence, I know, but it is, trust me.

Anyway, Wright is saying Spore is on track for it’s spring 2008 release. That’s great. Totally radical.

Wii Animal Crossing an MMO?

Wired has an article up stating that a UK magazine has confirmed Animal Crossing for the Wii will be an MMO.

I don’t know how I feel about it. If there isn’t someway to stop people from chopping down trees, planting pitfalls everywhere, or just generally destroying my town it will suck. Honestly, I don’t trust Robert, and neither should anyone else. Who knows what he would do to my precious town. Probably convince people to move to his town. If that happened I would seriously beat him to death with a golden shovel. Continue reading

Front Mission (DS) Initial Impressions

Front Mission DS

The original Front Mission first came out for the SNES in 1995, in Japan only. I don’t know why they didn’t translate it, giant robots fighting one another is universally awesome. Regardless, Front Mission DS has now been released in the U.S. and is a remake of the original. It’s basically your typical tactical roleplaying game where you move units around on a grid and attack enemy units when you are close enough, the only difference being the giant robots. Just imagine Final Fantasy Tactics with robots.

I picked up the game today, and after playing the first two missions I can tell this game is going to be radical. Here’s the story so far: I’m an awesome giant humanoid robot fighting guy (or Wanzer pilot as they call them in the game) and I just started a world war between two super powers because my fiance got blown up by some dudes that jumped us. Maybe confusing, yes, but awesome. Anyway, after I did all that I got kicked out of the army and started fighting in arena battles with my giant humanoid robot thing.

But that’s not even the coolest part. I went to the shop to buy new parts for my Wanzer, and the Wanzer dealer looks like fucking Jerry Garcia or something. Continue reading

Ratchet and Clank Future: Tools of Destruction Bug

Ratchet and Clank Future: Tools of Destruction

Ratchet and Clank Future: Tools of Destruction arrives in stores today, and along with it a little, tiny bug. According to Insomniac:

“We recently discovered a bug on the US version of Ratchet & Clank Future: Tools of Destruction that some of you may encounter the first time you boot the game,” Insomniac community manager James Stevenson told Shacknews. “With specific amounts of free space on your drive, you may see a screen that tells you have insufficient space to create game data even though there is plenty of free space on your drive.”

Continue reading

Music of the Gaming World That Is So Radical Its Awesome

Today we start our gaming music section. Who out there doesn’t love video game music. At this point its ingrained in our memories. Who doesn’t know the Mario music, or the Mortal Kombat theme. Remember when video game music was so repetitive that it would start to give the player a headache? I do. God I hate Video Game Music. SIKE! Continue reading

According to Silent Hill Sound Design, Wii Owners Not Hardcore

No Wii owners are hardcore. Yeah, that’s right. Well maybe not, but that’s what Akira Yamaoka thinks, anyway. Anyone who owns a Wii just isn’t hardcore enough to enjoy a Silent Hill game. Not awesome, Silent Hill guy. Not radical, either. All the Wii owners hate you now.

Lucky for me I don’t own a Wii, yet, so I’m still hardcore. Here’s the quote: Continue reading